![]() ![]() It only appears on the map after you complete the game once. The player will encounter a few men and a chief (who has slightly higher HP than the men).Ĭlear the Iron Mine to use Iron Miners, who create 1 Iron for at the cost of Cured Meat.įind a supply cache here with items that seem randomly selected from your last game's storeroom. The player will encounter tough military enemies here, including a boss with 80 HP and 10 damage - although they may receive a rare Bayonet for killing him.Ĭlear the Coal Mine to use Coal Miners, who produce 1 Coal at the cost of 1 Cured Meat. Reach the ship and salvage it to unlock An Old Starship, another menu option.Ĭlear the Sulphur Mine to use Sulphur Miners, who create 1 Sulphur every ten seconds at the cost of 1 Cured Meat. When finding a low number, the player can run out of meat/water and "reset" the borehole, thus allowing another chance to find more.Īn alien ship. Note that the amount of Alloy is random (between 1 and 3). It's described as a large hole, "evidence of the past harvest". Note that once visited, you will not be able to return to the battlefield, even if there are still items remaining there.įind Alien Alloy here. These often contain a few useful items and low level enemies.įind weapons and ammo here, such as Bullets and the Laser Rifle. These are similar to the Deserted Town, but with more inhabitants and loot. Once conquered, the Deserted Town will turn into an Outpost (P). Here the player can encounter a Street Thug, a Hiding Scavenger, a Park Beast, a Shadow Thug, a Classroom Beast, a Hidden Beast, a Panicked Scavenger, and/or Vigilante, as well as receive a random assortment of loot or rewards. Once clear, the cave will turn into an Outpost (P). If you give him a Charm you will receive the Gastronome perk. It will be useful during combat.Ĭaves contain a few low HP creatures and, very often, a useful store of items such as Iron and Coal at the end. Traveling back over a depleted outpost, while providing no benefits, does not consume water. Clearing dangerous areas creates Outposts and makes Roads back to the Village. Outposts can only be utilized once for each journey out into the Barren World, but are replenished once the avatar returns back to their village. ![]() Ī safe clearing that refills the avatar's water supply, and provides the avatar with 5-10 Cured Meats. ![]() See also code relevant to world generation. Clearing dangerous areas such as Towns (O) or Mines automatically creates Roads back to the nearest Outpost or liberated Mine. You will reset your HP and water bar every time you visit The World again.Ī pathway that allows you to travel without the threat of battle. Visiting this tile will automatically send you back to your own village and unequip all loot in your village. World Generation is the world you start in. Fights will not be encountered on road spaces.After the fight check is passed you will encounter a random enemy, but only from encounters available to you.The chance to encounter fight with stealthy perk drops to 10%.The base chance to encounter a fight is 20%.Fight chance Ĭheck for fight will be called with minimum interval of 3 moves between fights. Players will receive a warning if they travel too far without adequate protection. ![]()
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